These Forests, something like a city-state without clear boundaries, are made of three parts: The Old Wood, the Eliratu, and the Sparkling Oasis.
The Old Wood:

The Old Wood is a cursed forest of great magnitude. Its trees scrape the sky, and its land is sheeted with a thin and cool mist. This land is said to be cursed, birthing darkness within the mist of this old battle ground. The creatures rising up from this misty darkness, include three main beasts, with many hybrids inbetween (will be explained later)...
The history:
The Old Wood was once the land of the Ifiratu, a village holding many strong mortals. These people were as normal as others, with maybe a light tan and lean figures. These people had generations of the Gifted. These Gifted were called Warriors. The Warriors had swirling irises of grey, blue, black, yellow, green, or any combination of the two. They as well had the power to weild both Earth and Fire from each of their hands- marked with a set of the Linga* tattoes. Upon a war with the Dramidi living in Eliratu, they lost and met their ends upon here. With the power of Earth radiating up from their burned ashes, trees were born to take place as gravestones, trees with dark whispers and a lingering presence. From there, the ground was swallowed with lost anguish and the yearning of the Ifiratu souls, thus becoming a breeding ground for danger and darkness.
The Beasts:
The Crested, are beasts that represent large lions. They stand the size of elephants, and are a dark coal grey, going easily unseen. They have silver eyes like mirrors that reflect fear into the eyes of watchers, and fangs like crystal. These Crested beasts have long tails that hold sharp shards of metallic flesh at their ends. Their most common hunting tactic is standing still in the forest and waiting. Their legs easily pass as tree trunks, and their bodies easily pass as thick canopy.
The False, are mimicking creatures. What do they mimic? Angels. These beasts represent people, for they have will and rights, abilities to mimic languages of any sort. Though they are usually bound to stay within the Old Wood, without bail to leave. These are usually taller, somewhere around the sixth foot of measures. With long- usually light colored (or of most any color)- hair and pale skin, they easily accentuate their wings- spanning up to ten feet each and color being usually dark and tinted to something that would match either their hair or eyes.
The Lying, are demons. They can shapeshift and form the appearence of others. Their original forms are usually jaunty and sharp, with enigmatic and fearless features. Their skin is usually a soft light gray- or ash color- and their hair is usually dark. The Lying have eyes of slitted pupils and wide irises ranging from colors of silver to a faint red or blue (Their eyes usually have the tiny film over them so that at night they can see, as well if light were flashed towards them, you could see the tiny green animal like eyes). These are the creatures that usually play mind games with wanderers and as well tear apart large groups of people to pick them off one by one for a good meal.
The Eliratu:

The Eliratu is a beautiful home to many, mostly the new and old generations of the Dramidi, as well as of travelers who chose not to return to their previous lives. It is at the end of the Sparkling Oasis, and then leads onward to a beach at it's western-most coast. It is a series of small flatlands conjoined through small land bridges and complex waterways. The homing areas are arranged in small sects or in singular groups. Singular grouping homes would be the individual cottage like residences that lay on the smaller flatlands or near landbridges. The larger sects sit as castle-like structures housing small towns within atop uprising land masses.
There are three main sects in Eliratu.
The Market-
This settlement is a castle-like establishment of rustic tones and stone. It rises tall as the industrial landmark. Inside lives the mechanics and tinkering people and marketsmen. As well, people are known to sell foods and other goods here, hence its name being the Market. Its economy powers the other sects.
The Shrine-
This settlement is as well tall and towering, made of white stone and glass. Its perfect appearence suggests that it houses the legends and stories of lore. It is home to many artifacts as well as the Oracle of the Dramidi.
The Home-
This is as it says. Being a soft beige color, and the largest of them all, this represents a giant villa. Inside of its tall walls lay a long stretch of homes and complexes offered to anyone with a bit of change and a good heart. The Home as well houses the Dramidi government- a system of democratic monarchy. The Dramidi Leader (leaders being chosen by blood) sits with his Chosen, and with the venerate congress at his side, makes decisions about what is best for the sacred Dramidi land, and its inhabitants...
The Sparkling Oasis:

This is the ancient battleground of the first Battle of Shining Water. This land was once prospering in proliferating vegitation and gardens, growing beautiful flowers and extensive shrubbery. It is now somewhat barren, but beautiful. The sky is hazed with pink and orange clouds, brightened and darkened by the sun's position. It is accentuated by the dry cracked land holding newfound greenery at its edges, surrounding the twisting rivers and mass of water said to hold magical properties.
The water itself is said to bring upon one foresight- or the ability to foresee trouble or good fortune. It is also known as Fate's Waters, for it is deeper than known, but can be walked through upon stones that move to one's feet to carry them across in a ferry-like fashion.
This land holds arbitrary and harmless wildlife, and is a great attraction to travelers. To its north lay the Old Wood, and to its south lay Eliratu.
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Races:
Races available include-
Elves: pointed ears and doubled lifespans, they have different features based on purity of lineage, and as well have slightly enhanced features such as hearing, sight, and precision.
Dramidi: humanoid looking people, these are evolution's secret society. They hold features such as fast recovery, foresight, and extreme comprehension and understanding capabilities. These people rely heavily in fate, and do not believe in coincidence.
Ifiratu: humanoid looking people, these are somewhat like the Dramidi. They have enhanced strength, shady personalities, and the ability to persuade. They are often thought to be dead, but hide in society, never telling of their existance.
Weavers: Weavers have the ability to summon water and wind to their fingertips in the forms of thread. They do well as fighters, but are mostly known for the abilities to summon Arha*, the Sparkling Oasis spirit, and being able to weave the best armor of all the lands.
Warriors: Warriors have the ability to summon fire and earth to their hands. Fire is summoned in the form of a long whip, and earth is a brown/green aura that raises earth from the ground to obey to a Warrior's command. They are known for their ruthless fighting and territorial domination.
The False: previously explained
The Lying: previously explained
Traveler/Other: This is something that you will have to run by me. If I approve of it, then cool. Do what you like
Human: Ok, no need for explanation here. These are said to be two things: Corrupt and weak, but as well the first of creation, and the High Source's favorite endeavor.
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Character sheets:
Name:
Age:
Gender:
Race:
Appearence: [pic/good description. No anime pictures, it must be realistic in some way. And even with a picture, include a small description. If you've no picture, give me proper details to vividly visualize your character:) ]
Personality: [simple, not too detailed, things are meant for the rp]
Bio: [medium to long, please include]
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PLOTLINE BASICS:
Trouble seems to fall over the Eliratu Forests in the form of a thin mist coming out at night. As this mist seems to come out more and more often, people begin to think that the darkness of the Old Wood is forming in some way to bring an attack out, and find vengence for the fallen Ifiratu that ly beneath the trees there.
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And finally, enjoy!
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* Linga: Linga is said to be the glyph-like marks of prophecy, the symbols much represent arabic writing.
*Arha: Arha is the collective spirit of the many who died on that Battle of Shining Water. Arha is a male semi-god said to be able to grant gifts to those who he sees as good souls with fair intention.



