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CodyYay125
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Posted: Sun Aug 24, 2008 11:23 pm    Post subject: The Plot II
· Quote

Welcome to the epic and slightly funny sequel to the RP that doesn't exist! Credit goes to my best friend in real life(iamweirdha in the old Mcleodgaming forums) for helping me with some of these ideas.
Story/Plot:
Quote:
One day, an unkown villain of unkown origin comes to Earth. His plans are to destroy the universe, oddly. He begins capturing and imporisoning creatures and people who he believes could stop him. You are one of those captured people, and possibly seek revenge.

Ok, so this RP makes use of some new ideas I thought of, which I believe haven't been used much or at all.
The first thing is a kind of... "Difficulty". Bascially you can choose the difficulty of what your character goes through. If you want to play the RP normally, choose Normal difficulty.
The other thing is a new way to increase stats, instead of you choosing the stats or the stats depending on your class, your stats increase by stat gains. More explained later.
Right, this is the character sheet:

-Name: Everybody has a name, don't they? Put in italics, "Unkown" if nobody knows your character's name, either only the character knows or not even it knows.
-Alias/Nickname(s): Optional. Other names your character goes by.
-Description: Do you really want a character that's nothing? Appearance and other info...
-Backstory: Optional. Your character's history.
-Class: [i]Classes have pros and cons. Or, good things about them and bad things about them. Look down for a list of classes.

-Pro stat and con stat: Your pro stat is your stat that has increased stat gain. Your con stat is the stat you have with decreased gain. A list of stats included below.
-Desired starting inventory: Name any items you request your character starts with. Make it reasonable and sensible. Optionally include a reason for certain objects

All stats:
Quote:
Strength/Martial Art Skill: Increases unarmed combat skills. Increase the gain by fighting with your body.
Weaponary Skill: Increases armed combat skills. Increase the gain by fighting with weapons.
Agility: Increases speed and ability to avoid and evade. Increase the gain by moving around swiftly.
Endurance: Increases maximum damage you can take. Increase the gain by getting hurt and surviving.
Intellegance: Increases knowledge and spell power. Increase the gain by using spells and studying.
Marksmanship: Increases accuracy with weaponary. Increase the gain by hitting a far away target without missing with a ranged weapon.
Character: Increases charisma and skill in interaction with other characters. Increase the gain by doing well when with other characters.

All possible abilities:
Quote:
Seriously, you really want me to end up shutting down your computer with over 31,612,893 abilities? Yeah, the Class list and the character information are both really long... But the ability list is more than 1000 times longer!

All classes:
Quote:

Two notes. One, it's possible to be a Dual-Class. With this, you have both pros and cons of the two classes, but only at half power each. Also, as you can see, upgrading is very beneficial, but that doesn't mean choosing an upgradable class is best. The non-upgradable classes are pretty good, too.
Noting, if you're a dual class, you CAN upgrade one of your half classes if possible, it will only change that half, your other half class will remain the same until you upgrade that. This assumes both classes are upgradable. There are certain rare classes only obtainable by upgrading a dual class, which causes you to become a single class.
Upgrade level key:
Normal color = Initial
Green = Upgrade 1
Yellow = Upgrade 2
Red = Upgrade 3

-Civilian
In other words, no class.
Pros:
-Very slightly increased Character gain.
Cons:
-None.
-Acrobat:
One skilled with the body.
Pros:
-Increased Agility gain.
-Slightly higher chance to dodge and evade.
-Very slightly increased Endurance gain.
-Slightly increased Character gain.
-Can upgrade to Martial Artist class later.
Cons:
-Decreased Weaponary skill.
-Slightly decreased blocking skills.
-Martial Artist
Pros:
-Further slightly increased Endurance gain.
-Further slightly increased Character gain.
-Increased Martial Arts skill gain.
Cons:
-Cannot start out as one. Only accesable by upgrading from an Acrobat.
-Warrior
Warriors are ones who can fight... Well.
Pros:
-Can upgrade to knight class later.
-Can upgrade to brute class later.
-Increased Strength gain.
-Slightly Increased Weaponary Skill gain.
-Higher chance to block with blocking items.
Cons:
-Very slightly decreased Intellegance gain (No, not saying you're stupid).
-Lower chance to succesfully evade.
-Very slightly decreased Agility gain.
-Knight
Middle age glory!
Pros:
-Further increased Weaponary Skill gain.
-Slightly increased Marksmanship.
-Even higher chance to block with blocking items.
-Evading difficulty reduced.
Cons:
-Cannot start as one. Only accesable by upgrading from an Advanced Warrior.
-Way further decreased Agility gain.
-Paladin
Your job is to slay the undead with your holy powers! Umm... Yeah.
Pros:
-Increased Intellegance gain (Brining it to slightly increased instead of slightly decreased)
-Double power with light spells.
-Slight resistance to undead and dark attacks.
Cons:
-Cannot start as one. Only accesable by upgrading from a Knight.
-Brute
Try not to get into a fight with this guy.
Pros:
-Highly further increased Endurance gain.
-Highly further increased Strength gain.
Cons:
-Cannot start out as one. Only accessable by upgrading from a Warrior.
-Way further decreased agility gain.
-Decreased Character gain.
-Scientist
Animals, light, space, etc. What don't you know? Well, how to fight well...
Pros:
-Ability to use unique move: Identify, which reveals data about the enemy if it works.
-Very increased Intellegance gain.
-Increased Character gain.
Cons:
-Decreased Endurance gain.
-Decreased Strength gain.
-Decreased Marksmanship gain.
-Slightly decresed Weaponary Skill gain.
-Physics Bender
WHOA. You have the power to defy the laws of physics. You can manipulate time and bend space!
Pros:
-Extremely much higher Intellegence gain.
-Able to use several unique powerful moves.
-Can bend space to avoid attacks.
Cons:
-Cannot start out as one. Only accesable by upgrading from a  dual class Journeyman Scientist-Grandmaster Psychonicist
-Mage
Make some potions, cast some spells, cast some potions, make some spells...
Pros:
-Increased Intellegence gain.
-Slightly decreased mana cost for spells.
-Lots of class upgrades to go with. Woohoo!
-Very slightly increased Weaponary Skill gain.
Cons:
-Decreased Endurance gain.
-Decreased Strength gain.
-Wizard
Alakazam! Hocus pocus! No, not those junky little stuff. Kotraminus astronimus splakoticrus! There we go... Note: Wizards can has sub-names, such as Aqua Wizard and Necromancer, you just have to have the right build for them.
Pros:
-Doubled Intellegance gain.
-Slightly more efficienct spell power.
Cons:
-Cannot start as one. Only accesable by upgrading from a Mage.
-Elementist
Elements are added to your basic spells.
Pros:
-All element-less spells are infused with a random element each use.
Cons:
-Very slightly decreased Character gain.
-You cannot start out with this class. You may only access it by upgrading from a Mage/
-Magician
Tricks? No. Upgrade alot? Yes!
Pros:
-No changes from original class.
Cons:
-You may not start as a Magician. You must upgrade from a Novice Mage to become one.
-Summoner
Summon stuff.
Pros:
-Specialization in summoning spells.
-Can upgrade to a Creator.
Cons:
-You may not start out as this class. You can only access it by upgrading from a Magician.
-Creator
You have the amazing power to create stuff. Really.
Pros:
-Specialization in summoning spells get better.
-Specialization in animation spells.
-Further increased Intellegance gain.
Cons:
-You may not start out as one. You may only access it by upgrading from an Expert Summoner.
-Animalist Wizard
With the animals!
Pros:
-Specialization in Animal spells. What?
-Ability to shapeshift into animals.
Cons:
-Decrease in Character gain.
-Cannot start out as one. Only accessable by upgrading from a Magician.
-Psychonicist
The powers... You're not a psycho, you're psychic. I don't really care that the class name's not a word.
Pros:
-Further increased Intellegance gain.
-Very slightly increased Character game.
Cons:
-You cannot start out at one. It is accessable only from upgrading from a Magician.
-Slightly decreased Weaponary Skill gain.
-Tricker
Hey! That was a fake!
Pros:
-Slightly increased Weaponary Skill gain.
-Improved trap item efficiency.
-Slightly increased Intellegance gain.
-Can create fake items.
Cons:
-May not start out as one. Only available through upgrading from a Magician.
-Slightly further decreased Strength gain.
-Spell casting is not as strong as normal wizards.
-Decreased Character gain.
--Monk
You have much to learn, young one. Ummm... Yeah. That's about it.
Pros:
-Further increased Intellegance gain.
-Healing spells have even higher efficiency.
-Slightly increased Weaponary Skill gain.
Cons:
-Slightly decreased Agility gain.
-Certain attack moves are slightly weaker.
-Crafter
Make some nice crafts.
Pros:
-Slightly increased Weaponary Skill gain.
-Very slightly increased chance of succesfully creating an item.
-Can upgrade into a Builder.
Cons:
-Slightly decreased Agility gain.
-Builder
You can now build! Get to the house? Maybe.
Pros:
-Slightly further increased chance of succesfully creating an item.
-Very sligthly increased Intellegance gain.
-Slightly improved item efficiency.
-Can have a low chance of creating fake items.
-Can eventually upgrade into a Mechanic.
Cons:
-Cannot start as one. Only accessable by upgrading from a Crafter.
-Very slightly decreased Endurance gain.
-Mechanic
Repairing stuff, that's what we do!
Pros:
-Can construct advanced items.
-Further increased Intellegance gain.
-Slightly further imporved item efficiency.
-May upgrade into an Engineer.
-Ability to repair certain things.
-Very slightly increased Character gain.
Cons:
-Again, only accessable from upgrading from a Builder...
-In order to construct items, requires other items or parts.
-Engineer
Engineer the tanks! Fix the train! Not drive it.
Pros:
-Repair ability is more powerful.
-Item building ability is better.
-Able to engineer a few things.
Cons:
-Only accessible by upgrading from a Mechanic, since you cannot start out as an Engineer.
-Packrat/Carrier
Hey, you, could you carry this for me? Thank you.
Pros:
-Slightly increased Endurance gain.
-Double inventory space for all items.
Cons:
-Decreased Agility gain.
-Very slightly decreased Weaponary Skill gain.
-Very slightly decreased Strength gain.
-Very slightly decreased Marksmanship gain.
-Marksman
I'll hit the mark. Or you.
-Can upgrade into an Archer or a Gunner.
-Increased Marksmanship gain.
-Slightly higher accuracy with ranged weapons.
Cons:
-Slightly decreased Endurance gain.
-Slightly decreased Strength gain.
-Archer
Aim, fire! Whoops, I missed.
Pros:
-Further increased Marksmanship gain.
-Slightly increased Weaponary Skill gain.
-Very slightly increased Agility gain.
Cons:
-Cannot start out as one. Only accessable by upgrading from a Marksman
-Further slightly decreased Endurance gain.
-Gunner
Lock and load, BAM! Whoops, I missed. Again.
Pros:
-Further increased Marksmanship gain.
-Increased Weaponary Skill gain.
-+20% damage with all guns.
Cons:
-Cannot start out as one. Only accessable by upgrading from a Marksman.
-Very slightly decreased Character gain.
-Soldier
Yes sir! Attacking!
Pros:
-Very increased Weaponary Skill gain.
-Increased Strength gain.
-Very slightly increased Endurance gain.
-Slightly increased Agility gain.
Cons:
-Slightly decreased Intellegence gain.
-Decreased evasion and dodging abilities.
-Commander
Men, let's move on! You get an army.
Pros:
-Ability to command an army, with some special abilities as a commander.
-Has a Leadership stat, which starts with a gain of 10, and the stat starts as 1, like all stats. That gain is unlike other stats, which start as 1 and vary depending on various factors.
-Slightly increased Weaponary Skill gain.
-Slightly increased Character gain.
Cons:
-Requires more level upgrade points to learn most types of moves.
-Slightly decreased Endurance gain.
-Decreased Agility gain.
-Ninja
HOIYAH! What? Hey, that guy to my side just sliced me. AGH!
Pros:
-Very increased Agility gain.
-Slightly increased Weaponary Skill gain.
Cons:
-Slightly decreased Strength gain.
-Decreased Endurance gain.
-Slightly lower spell efficiency.
-Rouge
Where's my wallet?
Pros:
-Pickpocket ability has a higher chance of succession.
-Moves that disarm mines or break locks have higher chances of succession.
-Very slightly increased Agility gain.
Cons:
-Slightly decreased Character gain.
-Slightly decreased Endurance gain.
-Slightly decreased Marksmanship gain.

The rankings:
-Initial
-Journeyman
-Novice
-Expert
-Master
-Grandmaster
-Ultimate
You must reach certain circumstances to go up a rank, which I shall not spoil for you. They also are different between different classes.

You can be made up classes, but you need to PM me for my permission, and tell me the Pros, Cons, and name of your class/classes.

Now, for your species, you can be anything found on Earth. Only Earth, none else, yes, that DOES mean you may be non-alien made-up species...
Sorry about the very long post.
_________________
Space efficient signature.

David:
Lv. 3 Civilian
7/100 exp
Attack: 2, Defense: 4, Speed: 3, Intellect: 4

Accompanied by *Stone*:
Lv. 0 Cinderblock
0/0 exp
Health: 160, Skill: 1, Appearance: 2

<font color=88FF8C>Check</font> <font color=AF34DF>out</font> <font color=FFD700>my</font> cool font colors topic: http://www.freepowerboards.com/firewolves/firewolves-about208.html
.......XD


Last edited by CodyYay125 on Mon Sep 01, 2008 4:14 am; edited 5 times in total
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CodyYay125
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Posted: Sun Aug 24, 2008 11:23 pm    Post subject:
· Quote

Rules:
1. Normal RP rules.
2. Be reasonable when attempting a better than average character.
3. I determine the damage and effects and the outcome of all abilities. However, there are abilities that you may need to do things to help determine the damage too.
Characters:
About your character...
Your character's starting moves will be always Attack, and one move. I see your character's information, and give him/her/it a move depending on those information.

-==+==-
Name: Jan Artinas
Controller: cody123789
Description: A male human. He enjoys making stuff during his free time, and likes to try various berries for food. Favorite food is all berries, favorite color is black. He really enjoys the company of animals, and studies them and berries, too. Yep, he likes berries a lot. He's white (I'm not racist), and has a lean body build. He has black eyes, and brown hair. Also, there are no freckles. He is unmarked in any permanent way. He is born in Petertown, Mississippi. He usually wears a blank white T-Shirt and these leather shorts. He recently decided to try the art of a mage.
Class: Dual Class Scientist-Mage
Pro stat and con stat:
Pro stat is Intelligence, and Con stat is Marksmanship.
Desired starting inventory: Several blueberries, several strawberries, several greenberries, and a capped cup of water
Stats and gains:
Strength/Martial Art Skill: 1 (Gain: 0.95)
Weaponary Skill: 1 (Gain: 0.97)
Agility: 1 (Gain: 1.02)
Endurance: 1 (Gain: 0.91)
Intellegance: 1 (Gain: 3.02)
Marksmanship: 1 (Gain: 0.40)
Character: 1 (Gain: 1.19)
Level: 1 (Exp: 7%)
Inventory:
-Blueberries (7)
Mmm. Juicy and blue. Lovely.
-Strawberries (8)
Ooh, these are very big. I wish I could take a big bite of these plump ones. But they're Jan's.
-Greenberries (7)
His grand-dad gave him these. Jan's grand dad said something about "David", but he can't remember that. This is a peculiar berry, there's no sugar in them, yet they taste sweet and nice. They seem to grow from a bush. And sensibly, they're a light-green.
-Capped water cup
7.6 liters of filtered water.
-Small wood basic wand
This is a basic stick of wood which was cut to make a wand.
-Odd berries (3)
Huh. These are berries with a striped pattern of blue and red.
-Odd "Gum" Berries (6)
These are pretty peculiar blue colored berries. There are several natural holes in each. When you eat one, it's very dry and flavorless, then after a while that crumbles away and dissolves. After the outside is gone, the inside has a nice pink soft solid sphere inside. This tastes like bubble gum, and actually has properties of gum. Blowing a bubble is harder with this gum, but it will work with some tries.
-Checker board and pieces (1)
What the? This came from the Trampoline-Button Room of Events.
Abilities:
-Attack
A basic attack.
-Fireball
Everyone's common spell. Does some damage and a 5% possibility of a burn.
-=-=-=-
Name: May Cottontail
Controller: Joat
Description: Female easter bunny, pink fur with white belly and paws. Despite how right-brained she seems, she can actually think and remember n an advanced level.
Class: Mage "Easter Variant Mage"
Pro stat and con stat:
Intelligence is Pro, Weaponary Skill is Con.
Desired starting inventory: Nigh-infinite supply of candy and easter eggs, nine Qwertish spellbooks
Stats and gains:
Strength/Martial Art Skill: 1 (Gain: 0.92)
Weaponary Skill: 1 (Gain: 0.59)
Agility: 1 (Gain: 1.01)
Endurance: 1 (Gain: 0.85)
Intellegance: 1 (Gain: 2.29)
Marksmanship: 1 (Gain: 1)
Character: 1 (Gain: 1)
Level: 1 (Exp: 17%)
Inventory:
-Nigh-infinite supply of candy and easter eggs
An Easter Bunny's gotta do its job.
-Qwertish spellbook (9)
The spells here, even May can't learn them... Most of them yet.
-Odd "Gum" Berries (18)
These are pretty peculiar blue colored berries. There are several natural holes in each. When you eat one, it's very dry and flavorless, then after a while that crumbles away and dissolves. After the outside is gone, the inside has a nice pink soft solid sphere inside. This tastes like bubble gum, and actually has properties of gum. Blowing a bubble is harder with this gum, but it will work with some tries.
Abilities:
-Attack
A basic attack.
-Egg Bomb
An exploding egg that deals fire damage and has a 5% chance of burn.
---
Name: Petter Cottontail
Controller: Joat
Description: Male easter bunny, green fur with white belly and paws. He is fairly wise and knowledgable.
Class: Civilian "Easter Bunny"
Pro stat and con stat:
Increased agility, decreased strength.
Desired starting inventory: Nigh-infinite supply of candy and easter eggs
Stats and gains:
Strength/Martial Art Skill: 1 (Gain: 0.50)
Weaponary Skill: 1 (Gain: 1)
Agility: 1 (Gain: 2)
Endurance: 1 (Gain: 1)
Intellegance: 1 (Gain: 1)
Marksmanship: 1 (Gain: 1)
Character: 1 (Gain: 1.08)
Level: 1 (Exp: 0%)
Inventory: Nigh-infinite supply of candy and easter eggs
Abilities:
-Attack
A basic attack.
-Total Cloak
Completely conceals himself visually and also makes his movement silent, in addition to doubling his movement speed and allows him to teleport. May only be cast on Easter, and may only be used for delivering eggs.
-=-=-=-
Please inform me if you find anything missing from this RP or something messed up. Tell me in your post or let me know by PM. Thank you!
_________________
Space efficient signature.

David:
Lv. 3 Civilian
7/100 exp
Attack: 2, Defense: 4, Speed: 3, Intellect: 4

Accompanied by *Stone*:
Lv. 0 Cinderblock
0/0 exp
Health: 160, Skill: 1, Appearance: 2

<font color=88FF8C>Check</font> <font color=AF34DF>out</font> <font color=FFD700>my</font> cool font colors topic: http://www.freepowerboards.com/firewolves/firewolves-about208.html
.......XD


Last edited by CodyYay125 on Fri Nov 28, 2008 3:23 am; edited 8 times in total
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Posted: Tue Aug 26, 2008 12:33 am    Post subject:
· Quote

*OOC: This RP is probably the only one where Peter is still alive. You will notice some personality differences as a result.*

May Cottontail
Description:
Female easter bunny, green fur with white belly and paws. Despite how right-brained she seems, she can actually think and remember n an advanced level.
Class: Mage (Easter Variant)
Pro stat and con stat:
Pros:
-Increased Intellegence gain.
-Slightly decreased mana cost for spells.
-Lots of class upgrades to go with. Woohoo!
-Very slightly increased Weaponary Skill gain.
Cons:
-Decreased Endurance gain.
-Decreased Strength gain.
Desired starting inventory: Nigh-infinite supply of candy and easter eggs, nine Qwertish spellbooks (including many spells she is not yet skilled enough at to cast yet).
Stats and gains:
How’s this work, hm?
Level: 1 (Exp: 0%)
Abilities:
- Attack
A basic attack.
- Egg Bomb
An exploding egg that deals fire damage and has a 5% chance of burn.
_________________


Inventory
1 Baton
1 Cookie
1 Transformation Gun


Lv.8 Fox Hero
776/825 EXP

Accompanied by [[Sylver]]
Lv.4 Robotic Dog
103/175 EXP

Accompanied by {Draco}
Lv.3 Veron (fire-breathing, teleporting fox)
141/175 EXP
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CodyYay125
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Posted: Tue Aug 26, 2008 1:30 am    Post subject:
· Quote

Joat wrote:
*OOC: This RP is probably the only one where Peter is still alive. You will notice some personality differences as a result.*

May Cottontail
Description:
Female easter bunny, green fur with white belly and paws. Despite how right-brained she seems, she can actually think and remember n an advanced level.
Class: Mage (Easter Variant)
Pro stat and con stat:
Pros:
-Increased Intellegence gain.
-Slightly decreased mana cost for spells.
-Lots of class upgrades to go with. Woohoo!
-Very slightly increased Weaponary Skill gain.
Cons:
-Decreased Endurance gain.
-Decreased Strength gain.
Desired starting inventory: Nigh-infinite supply of candy and easter eggs, nine Qwertish spellbooks (including many spells she is not yet skilled enough at to cast yet).
Stats and gains:
How’s this work, hm?
Level: 1 (Exp: 0%)
Abilities:
- Attack
A basic attack.
- Egg Bomb
An exploding egg that deals fire damage and has a 5% chance of burn.

Ok. First of all, the italics are things I mainly control.
However, I will allow Egg Bomb as your starter ability, ok?
I believe I can go with that inventory.
You kind of... MEssed up on Pro stat and Con stat.
You weren't supposed to post the class information. You were supposed to choose a stat which you want to boost the gain for (Pro), and one you want to reduce the gain for (Con). Of course, the PRo and Con can be the same thing for a normal stat counting.
I don't understand about that only one where Peter is still alive thing.
Petertown is a city in Mississippi.
_________________
Space efficient signature.

David:
Lv. 3 Civilian
7/100 exp
Attack: 2, Defense: 4, Speed: 3, Intellect: 4

Accompanied by *Stone*:
Lv. 0 Cinderblock
0/0 exp
Health: 160, Skill: 1, Appearance: 2

<font color=88FF8C>Check</font> <font color=AF34DF>out</font> <font color=FFD700>my</font> cool font colors topic: http://www.freepowerboards.com/firewolves/firewolves-about208.html
.......XD
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Joat
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Posted: Tue Aug 26, 2008 1:44 am    Post subject:
· Quote

May will have heightened Intelligence, and lowered Weapon skill.

Also, I meant pink fur for her, not green. Why did I put green?

As for Peter, this should clear it up:



Peter Cottontail
Description:
Male easter bunny, green fur with white belly and paws. He is fairly wise and knowledgable.
Class: Civilian
Pro stat and con stat:
Increased agility, decreased strength.
Desired starting inventory: Nigh-infinite supply of candy and easter eggs.
Stats and gains:
You make the the numbers for this, okay? Not sure exactly how they work.
Level: 1 (Exp: 0%)
Abilities:
- Attack
A basic attack.
- Total Cloak
Completely conceals himself visually and also makes his movement silent, in addition to doubling his movement speed and allows him to teleport. May only be cast on Easter, and may only be used for delivering eggs.
_________________


Inventory
1 Baton
1 Cookie
1 Transformation Gun


Lv.8 Fox Hero
776/825 EXP

Accompanied by [[Sylver]]
Lv.4 Robotic Dog
103/175 EXP

Accompanied by {Draco}
Lv.3 Veron (fire-breathing, teleporting fox)
141/175 EXP
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CodyYay125
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Posted: Tue Aug 26, 2008 2:13 am    Post subject:
· Quote

Ok.
I need a third player before we start.
Meanwhile, we can start a little side "demo" of this until someone else signs up with their characters.
_________________
Space efficient signature.

David:
Lv. 3 Civilian
7/100 exp
Attack: 2, Defense: 4, Speed: 3, Intellect: 4

Accompanied by *Stone*:
Lv. 0 Cinderblock
0/0 exp
Health: 160, Skill: 1, Appearance: 2

<font color=88FF8C>Check</font> <font color=AF34DF>out</font> <font color=FFD700>my</font> cool font colors topic: http://www.freepowerboards.com/firewolves/firewolves-about208.html
.......XD
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Posted: Tue Aug 26, 2008 2:15 am    Post subject:
· Quote

Maybe a sort of pre-plot, something that happens before the actual RP, basically character development.

Are you going by my idea, by the way? The one in PM?
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Posted: Tue Aug 26, 2008 4:00 am    Post subject:
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I've replied to the PM.
So... You want to play the plot? It's basically our characters adventuring, then they get captured and put in a cell together.
Start?
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Posted: Tue Aug 26, 2008 4:11 am    Post subject:
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*OOC: I’m assuming the cell part is for when the actual RP starts. Pre-adventuring for now.*

May is currently walking around the enchanted meadow. Her father is out getting the ingredients for a special type of candy, and she was left behind in the meadow. She doesn’t mind, though.
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Posted: Tue Aug 26, 2008 5:00 am    Post subject:
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Jan is sitting in a field, sky gazing.
It's a pretty sunny, cloudy, and beautiful day, mm, Jan thinks. I would want to go see the inside of one of those clouds and see all those crystals, possibly take photos. Besides, I am a scientist. And hey, perhaps I could get some freeze abilities, I'm a Mage, too.
-=-=-=-
A sudden rustle is heard near where May is.

(OOC: If we somehow finish this before a third person signs up, then we'll just skip right to RPing without another person)
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Posted: Tue Aug 26, 2008 10:51 pm    Post subject:
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May looks over toward the bushes.
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Posted: Wed Aug 27, 2008 2:12 am    Post subject:
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Whatever was there, it's probably gone.
-=-=-=-
Jan gets up and decides to go to some bushes he sees in the distance, which are holding nice blue and red striped berries.
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Posted: Wed Aug 27, 2008 2:18 am    Post subject:
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May hops over to the bushes in curiosity. The meadow is enchanted so that creatures with evil intent or showing greed cannot enter, so she knows that whatever is there can’t be evil.
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Posted: Wed Aug 27, 2008 2:29 am    Post subject:
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May catches sight of an abnormally huge brown and white normal bunny hopping out of the bushes.
This one, about 5 times to size of a normal one.
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Posted: Wed Aug 27, 2008 2:31 am    Post subject:
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“Oh, hello,” May says to the bunny.
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Posted: Wed Aug 27, 2008 2:46 am    Post subject:
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"Hello." the bunny replies.
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Posted: Wed Aug 27, 2008 2:52 am    Post subject:
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“I’m May. Wow, you’re pretty big. Then again, I am too.”
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Posted: Wed Aug 27, 2008 3:05 am    Post subject:
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"Yeah." the bunny says.
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Posted: Wed Aug 27, 2008 3:10 am    Post subject:
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May looks up at the sky, then back at the bunny. “What’s it like outside the meadow? I haven’t really been out there often, and not very far even then.”
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Posted: Wed Aug 27, 2008 3:21 am    Post subject:
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"Eh. Humans staring at me for my odd size. You can find interesting berries out there lately, too. Huh." the bunny replies.
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