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Joat
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Posted: Mon Sep 15, 2008 2:26 am    Post subject: Astral Axe
· Quote

Plot

The year is 1039. In the past few years, incredible leaps in entertainment technology have led to the first ever fully-functional virtual reality chamber, a technological marvel once thought to be decades, if not centuries away. Because this was done with the combined efforts of many nations, members of many nations have been gathered to the the united states, in Washington DC. These people, already experienced in gameplay testing, are going to be the first ever to test this remarkable new technology. The name of this game is Astral Axe.

Ground Rules
- Depicting your character’s accent is optional, but not required.
- It is assumed that all characters, regardless of their country of origin, have a good understanding of the english language.
- While you may theoretically be a robot in this RP, this will bar said character’s participation in Astral Axe, because the game is not designed for robots.
- Equipment has been designed to increase the mental functioning of pets and allow them to understand (but not speak) english. These devices are known as Dilge Collars (named after the inventor, Robert Dilge). However, this technology is very expensive, and said pet will still have far less capacity for intelligence than human. Those who wear this technology are known as Dilge Pets. When this collar is taken off, the effect goes away again.
- You may have up to four characters (insignificant characters, such as family members, do not count toward this limit), but only one character may actually be a Main Participant of Astral Axe. However, there may also be a Side Participant (essentially, a sidekick of that main participant).
- If you are going to have a character from a country other than your own, please do some research on that country first. At least enough to get a basic understanding of the culture.
- You can be a demon in Astral Axe. You cannot, however, be a demon in the real world.
- If you want to co-DM this, PM me and I’ll consider you for it. After all, it gets boring if I know all of the twists and turns of the plot before they happen.
- The rules about custom race and unique power-ups are left open-ended for a reason. I expect you guys to be creative with those.
- Last, but not least, you may stick a to be completed into the Backstory section of your bio. However, you will not be allowed to participate in the virtual game until all your characters’ backstories are completed. If your backstory is a secret, you may PM it to me.

Where You Start

A four-star hotel room has been provided to your characters, courtesy of the programmers of Astral Axe. However, if your character wishes to stay elsewhere, they may turn this offer down. The game starts on the morning of the first test run, which starts at 2:00 PM.

The Virtual World

Astral Axe takes place on the distant planet of Zarbon, where many different types of creatures reside, though humans are the most predominant there. This world is fairly low-tech, about the level of technology as seen in the middle-ages. However, there is magic to make up for this. The style of combat is sort of a combination of D&D-esque and ninja/samurai.

The Virtual Rules

In the virtual world, you have three things to worry about on your HUD: Points, Hearts, and Lives. Whenever you concentrate on looking at your HUD (or, for that matter, anyone else’s), it will appears before your eyes. Otherwise, they will remain out of your sight at all times. Your heart count will also appear in front of you for one second whenever you lose/gain a heart. Similarly, your life count will appear when you lose/gain a life.

You start out with three hearts (your maximum) and three lives. After taking significant damage (what is considered significant damage may either be all at once or accumulated, and will be at the DM’s opinion), falling into a hazard (acid, spike pit, lava, bottomless pit, et cetera), drowning, or being crushed, you will lose a heart (and, if necessary, respawn nearby). Lose all three hearts and you lose a life, and respawn nearby. Hearts will be reset to three at the beginning of each level. Lives will not, obviously. Also, any power-ups or weapons will go away at the end of each level.

All around the stage, there will be various things laying around: Hearts, extra lives (very rare), power-up tokens, and weapons. These will automatically be used by the first person who touches them. The exceptions are: (1) If a person with all three hearts grabs a heart, (2) if a person grabs a unique power-up type that does not apply to them, or (3) if a person grabs a weapon, which are wielded, not used per se.

The rules for Side Participants are a bit different. These entries only have one heart, cannot use powerups/hearts/1UPs, but have infinite lives. However, these characters take thirty seconds to respawn after being killed. And if the Main Participant they are supporting is killed, the side participant also gets a game over.

Each stage is ended by grabbing the mystical orb in that stage. Last, but not least, each 1000 points awards a 1UP.

Bios

Normal Bio wrote:
Name
Model:
If your character is a robot, describe it.
Specie: If your character is a pet, what kind? If you wish to be specific, what breed?
Appearance:
Age:
Nationality:
Gender: If not a robot.
Education: If your character is human, what level of education do they have? Note that at least high school education is required.
Occupation: If applicable.
Backstory: Crucial.


Astral Axe Bio wrote:
Name: If different from real life name.
Race: If non-human and not a familiar race, describe in detail.
Special Talents: Any special edge you have in the game. If you have many such edges, you might also include a counter-balance here.
Appearance:
Gender:
Unique Power-ups: List the type, and the color. Type determineswhat type of effect these unleash. See mine for an example. Note that this cannot be gold (the default color) or a previously chosen color. Note that this field only applies to Main Participants.


Bios

Joat wrote:
Joshua Tippon
Appearance:
Typically wears a red jacket, blue jeans, and red-and-white tennis shoes. Has mildly curly, brown hair, and blue eyes. Tall and thin, and quite fit-looking.
Age: 19
Nationality: America
Gender: Male
Education: High School (currently attending college)
Occupation: Student
Backstory: To be completed when I have more time.

Name: Izzy
Race: Batanga. Commonly colored purple, dark blue, dark green, or black. Looks like a bat, but has the pouch, tail, and feet of a kangaroo. The pouch occurs on either gender, unlike with kangaroos. typically 4’ high.
Special Talents: Limited flight, good jump, powerful legs/tail, but cannot use melee weapons as effectively (wings as hands makes for poor sword-handling)
Appearance: Black fur, yellow eyes.
Gender: Male
Unique Power-ups: Abilites based on Pike (effects cannot be activated if Pike is not nearby). Brown color.

* * *

Pike
Race:
Dilge Dog, Bloodhound
Appearance: Brown fur with a blue Dilge Collar. and blue eyes. Typical appearance for breed.
Age: 2
Nationality: America
Gender: Male
Backstory: To be completed when I have more time.

Name: Pike (Side Participant)
Race: Bloodhound
Special Talents: Tracking, digging
Appearance: Black fur, yellow eyes.
Gender: Male

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Posted: Tue Sep 16, 2008 11:24 am    Post subject:
· Quote

VG wrote:
Mike
Appearance
Head - Has short, straight, brown hair, and blue eyes.
Body - Short and thin.  Hardly built.
Clothing - Typically wears a blue t-shirt, blue jeans, and black shoes.

Age - 19
Nationality - America
Gender - Male
Education - High School Graduate
Occupation - N/A

Backstory
Mike's Bio wrote:
A young man, who loves to play video games and use the computer.  In his spare time, when not playing video games or on the computer, Mike likes to build some things using wood, or doing things involving Science.  Mike was born like any other child.  Has played videogames through-out his whole life, since the age of 2, and was pretty good at them at that age.  Grew up like a typical kid would, with loving and caring parents, and hasn't stayed back in any grades while attending school.  Has starting going on the computer since the age of 10.  Once had a girlfriend, but the relationship was ended due to being separate with no contact.



Race - Human
Special Talents - N/A
Appearance - Same as the real world.
Gender: Male
Unique Power-ups: N/A

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Last edited by VG on Tue Sep 16, 2008 11:49 pm; edited 1 time in total
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Posted: Tue Sep 16, 2008 10:38 pm    Post subject:
· Quote

Very well, though you are kinda handicapping yourself. Thou’rt in.
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Posted: Tue Sep 16, 2008 10:44 pm    Post subject:
· Quote

OOC:  I almost thought about using Jeff for this RP as well, but then I figured he might not be accepted, plus, my character is bound to run into your characters at some point, which will pretty much result in an alliance & both of our characters will pretty much be sticking together.
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Posted: Tue Sep 16, 2008 10:46 pm    Post subject:
· Quote

*OOC: Well, Jeff in the real world, no. He is too intelligent. You would either have to make him a non-animal or dumb him down (in which case, he would still have to be just a normal bunny). However, you may use Jeff as an in-game persona.*
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Posted: Tue Sep 16, 2008 11:01 pm    Post subject:
· Quote

OOC:  Nah, I'll leave Jeff out.  Like I mentioned after mentioning Jeff, our characters will probably run into each other, & stick together.
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Posted: Tue Sep 16, 2008 11:10 pm    Post subject:
· Quote

*OOC: Actually, as mentioned in the story, that’s pretty much a certainty. Remember, these characters are being gathered together today to test out a game, and are currently residing in the same inn (unless the player specifies otherwise).*
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Posted: Tue Sep 16, 2008 11:22 pm    Post subject:
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OOC:  I still don't know what to put for special talents or unique power-ups.
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Posted: Tue Sep 16, 2008 11:26 pm    Post subject:
· Quote

*OOC: Special talents is any special endowment (speed, strength, et cetera) that your character has. Unique power-up type is what type of power-ups your character can gain that no other character can.*
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Posted: Tue Sep 16, 2008 11:34 pm    Post subject:
· Quote

OOC:  I'm sure I'll eventually thinnk of something.
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Posted: Tue Sep 16, 2008 11:41 pm    Post subject:
· Quote

*OOC: Well, does your character have any OTHER hobbies?*
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Posted: Tue Sep 16, 2008 11:47 pm    Post subject:
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OOC:  Oh yea, he does.  I'll edit it into the bio or something.
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Posted: Wed Sep 17, 2008 2:42 am    Post subject:
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*OOC: In that case, try something science-related for your unique power-up type.*
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Posted: Wed Sep 17, 2008 2:49 am    Post subject:
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OOC:  It would help if I saw some examples of some ypes of power-ups.  That way, I might have an easier time thinking of something. (no specific types, just any type of power-up you wish to list as an example)
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Posted: Thu Sep 18, 2008 2:18 am    Post subject:
· Quote

Joshua’s Bio wrote:
Unique Power-ups: Abilites based on Pike (effects cannot be activated if Pike is not nearby). Brown color.

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Posted: Fri Sep 19, 2008 10:05 pm    Post subject: Re: Astral Axe
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Adam Whitcomb
Species: Human
Appearance: Tan skin, long, dark brown hair, is 5 feet, 2 inches tall, somewhat thin.
Age: 31
Nationality: American.
Gender: Male
Education: College Education in Computer Technology and Video Game Design.
Occupation: Head Video Game Designer and CEO of Whitcomb Co. Gaming Company.
Backstory: From birth to age 22, Adam lived in America, near the state of Massachusetts. He was a gifted and smart child, and managed to earn enough scholarships and student loans to go to college despite his family being in the low-middle class. After college, he moved to and worked at the American base of Square Enix for a few years. At the age of 26, he moved back to Massachusetts, started his own company, and has been making his own games ever since. It is easily the best American Video Gaming Company, but it isn't quite as popular as the best-known Japanese-centered companies.

Name: Adam
Race: Human
Special Talents: Magic used by this character is more effective and efficient, and he will take less damage when hit by magical-based attacks. He is also an above average runner, but he cannot use non-magical weapons as effectively as someone who is familiar with the weapon.
Appearance: Same as in real world.
Gender: Male
Unique Power-ups: Light-Elemental Magical effects (barriers, healing, light-elemental attacks, etc.), White.
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Posts made: 1040 ( 1040 x 1 = 1040 )
Threads made: 4 ( 4 x 5 = 20 )
Popular Threads made: 0
Really Popular Threads made: 1 ( 1 x 80 = 80 )
Months I've been here: 4 ( 4 x 15 = 60 )
Adam's XP: 1040 + 60 + 80 + 20 = 1200
Adamsbot's XP: 1038/3 = 346

Adam
XP: 1200 ( Level 10 ) ( Next level: ? )


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Last edited by Adam222 on Tue Sep 23, 2008 10:37 am; edited 1 time in total
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Posted: Sat Sep 20, 2008 2:28 am    Post subject:
· Quote

*OOC: Well, so much for people from around the world…*

*OOC: Now… begin!*

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Posted: Tue Sep 23, 2008 12:43 am    Post subject:
· Quote

((I thought about being an American who lived in Japan, but I decided not to be.))

Adam looks at his mail. "Let's see. Bills, fanmail, fanmail, death threats, fanmail, fanmail, joking marriage proposal, hm? What's this?"

Adam puts aside the letters and looks at the envelope. "I'm invited to test the first virtual reality video game, Astral Axes! Sounds fun. Lessee... hm, it starts tomorrow! I can stay free in a four-star hotel close to the game building tonight and tomorrow. Guess I should pack my things."

Adam starts packing his things and settling his affairs. His video game company would be fine without him if it was just a few days.
_________________
Posts made: 1040 ( 1040 x 1 = 1040 )
Threads made: 4 ( 4 x 5 = 20 )
Popular Threads made: 0
Really Popular Threads made: 1 ( 1 x 80 = 80 )
Months I've been here: 4 ( 4 x 15 = 60 )
Adam's XP: 1040 + 60 + 80 + 20 = 1200
Adamsbot's XP: 1038/3 = 346

Adam
XP: 1200 ( Level 10 ) ( Next level: ? )


Adamsbot
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Ice_Wolf
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Posted: Tue Sep 23, 2008 2:05 am    Post subject:
· Quote

Blake
Appearance: Tanned skin, wavy blonde hair, blue eyes, typically seen in a light blue polo shirt, khaki shorts, and dark brown sandals.
Age: 23
Nationality: Australian
Gender: Male
Education: Bachelor's Degree
Occupation:  Australian Federal Police, manager of a small game store
Backstory: Blake grew up in a small town close to Sydney. He was raised in a middle class family. His father is currently a Colonel in the Australian Army, and his mother a nurse at a nearby clinic. He received a  fairly good education, but frequently got in trouble for not doing his homwork, playing video games instead. After he graduated, he tried to pursue a video game career, but his parents wouldn't let him live in their house unless he went to college, and he wasn't making enough moey to support himself yet. He went to a local college and obtained an Associates Degree not only in Game Program, but also in Criminal Justice. After returning for a Bachelor's Degree in both, he applied for the AFP, and was immediately accepted. He also manages a game store on the side, trying to keep his gaming career alive.




Appearance: Same as real world.
Unique Power-ups: None.



(OOC: How's that?)
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Posted: Tue Sep 23, 2008 2:24 am    Post subject:
· Quote

*OOC: The game bio is not detailed enough. And though you are allowed to have no unique power-ups, you are handicapping yourself by doing so. The backstory is quite well-made.*
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