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Joat
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Posted: Thu Apr 05, 2007 12:18 am    Post subject: Deltastar V0.1
· Quote

Current Description

Alright, here we go. I am creating a sonic fangame named “Deltastar”. I’d tell you where the name came from, but that would be a major spoiler. At any rate, I am at the beginning phase of the game. Thus far, none of the actual story has been created.

Download

You may download the file here:

http://www.yourfilehost.com/media.php?cat=other&file=1162deltastar.zip

The Sphere program, which is required to run it, can be found here:

http://sphere.sourceforge.net/

To run the program, simply unzip the contents of Deltastar.zip into Sphere’s “games” folder, then run “engine.exe”. From there, the process is self-explanitory. Oh, and if you want to run the game in windowed mode, grayscale, or whatever, simply go to config.exe. By default, it runs in full-color, full-screen mode.

Characters

The sprites for two characters are complete (but subject to amendment), but not currently utilized. As you can see, the sprites for Durin are probably my next set to be created (not including enemy sprites). They are 32x64 due to the relative height of humans to sonic-type characters.



Elliot - Dog warrior. The leader of the Bone Squad, an archeological company in Station Square and a business rival of PASS (Professional Archeologists of Station Square). He loathes Dr. Robotnik, though the feeling isn’t mutual. Dr. Robotnik wouldn’t recognize the name. He isn’t particularly strong and cannot wield weapons, but when combinations (team spells, basically) are introduced, he will have more than any other character.

Psi/BL - Wolf psychic. As yet, I have yet to give him any designation or even put him in the game. His psychic powers are exceptional and give him quite an edge in most situations.

What I have

This update features a basic introductory screen (fig 2, essentially to show you what you can’t choose) and a battle system.



After you press the B key, you go into, you guessed it, the battle screen. At first, you only see the two windows at the top and bottom of the screen, which show the stats of you and your enemy, as well as their charge bar (they show up before the name). Below is an outdated version (V0.0.1) of the screen and charging bar, before the enemy’s stats were made visible.



After the wait bar charges up (it will charge quickly or slowly, depending on the character’s speed), you will be taken to the command screen (below). As yet, there is only the (A)ttack option, activated by pressing the A key. After all, I must code the commands in one by one and this is just the beginning.



After either person attacks, the results of the attack (miss, hit, or critical hit) will be shown. The damage dealt will depend on ATK (attacker) and DEF (defender) and whether it hits or misses will depend on AGI (defender) and AIM (attacker).



Now to create the animations. You didn’t think this would be a text-only adventure, now did you?

News

I’m thinking of making a wiki for this project. What do you guys think? Any suggestions for a free provider?
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Inventory
1 Baton
1 Cookie
1 Transformation Gun


Lv.8 Fox Hero
776/825 EXP

Accompanied by [[Sylver]]
Lv.4 Robotic Dog
103/175 EXP

Accompanied by {Draco}
Lv.3 Veron (fire-breathing, teleporting fox)
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DragonDagger
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Posted: Thu Apr 05, 2007 1:33 am    Post subject:
· Quote

there isnt any games folder
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Joat
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Posted: Thu Apr 05, 2007 1:57 am    Post subject:
· Quote

That should be sent to me in PM. PMs are allowed here.
_________________


Inventory
1 Baton
1 Cookie
1 Transformation Gun


Lv.8 Fox Hero
776/825 EXP

Accompanied by [[Sylver]]
Lv.4 Robotic Dog
103/175 EXP

Accompanied by {Draco}
Lv.3 Veron (fire-breathing, teleporting fox)
141/175 EXP
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