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Dominator56
Tidal Wave Bay
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Tidal Wave Bay


Joined: 18 Jul 2007
Posts: 1166
Location: Akron, Ohio

Posted: Sun Mar 16, 2008 11:14 pm    Post subject: Ohio Park (tm)
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alright I know its not much right now, but I started a park (well was going to be named Six Flags Ohio, but with all this Geauga crap going on, just decided on Ohio Park. So heres a few shots of my park. I may keep going, or start over, didn't really catch on to the scenery I chose, so buildings are limited. I was thinking of using a modern/ Island re-theme going for this park.... well just let me know what you think.







I'm going to go for custom rides only and yes (its a double loop recreation but the way I think it should go with an banked turn when it exits the station) and the woodie isn't custom, but I liked it so it will probably stay. Very Happy
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Sohio
Beaver Land Mine Ride
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Beaver Land Mine Ride


Joined: 01 Nov 2007
Posts: 95
Location: Nashville, TN

Posted: Mon Mar 17, 2008 11:51 pm    Post subject:
· Quote

I like the alternating paths, the two you chose compliment each other and I love how you didn't just make it a checkerboard pattern  as you change up the spacing.  The partially enclosed ferris wheel is a neat idea, and would be cool in a real park.
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Dominator56
Tidal Wave Bay
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Tidal Wave Bay


Joined: 18 Jul 2007
Posts: 1166
Location: Akron, Ohio

Posted: Tue Mar 18, 2008 12:14 am    Post subject:
· Quote

Thanks, there was a small minor problem with the park (noticing top pic above) in the first picture guests were getting stuck on my "oh so beautiful pathay" right next to the pretzel stall and sub stall. They would complain they were tired and there were 3 exit/entrances of which they could leave, but they don't want to leave instead they walk back and forth. I'm hoping in time they leave or decide to walk my entire park when finished. Or maybe they are just retarded, lol. Very Happy
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Sohio
Beaver Land Mine Ride
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Beaver Land Mine Ride


Joined: 01 Nov 2007
Posts: 95
Location: Nashville, TN

Posted: Tue Mar 18, 2008 6:55 am    Post subject:
· Quote

Gotta love the intelligence of RCT peeps.  Here's a tutorial on how peeps get stuck looking for the exit. http://www.rctmart.com/fossil/PathingSystems.html  Both those shops are decision points, and walking past the shops would actually be going away from the exit (the actual exit off the board, not the exit gate itself).  They will never leave the park until that gets fixed.  If they stay there long enough, they get tired and then it looks like a funeral procession in your park.  It looks like the peeps are going to get stuck by your impulse coaster too since it's path is below the exit.
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Dominator56
Tidal Wave Bay
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Tidal Wave Bay


Joined: 18 Jul 2007
Posts: 1166
Location: Akron, Ohio

Posted: Tue Mar 18, 2008 9:30 am    Post subject:
· Quote

I've honestly not had a problem like this for a while. I've never had peeps get lost or say they can't find the exit. I think it might be the stalls that are "distracting" them from the exit (not the information stall, but the other stalls, because some guests find the exit just fine.
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Dominator56
Tidal Wave Bay
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Tidal Wave Bay


Joined: 18 Jul 2007
Posts: 1166
Location: Akron, Ohio

Posted: Thu Mar 20, 2008 12:28 am    Post subject:
· Quote

Alright well alot had been done so far to my park with improvements Very Happy so here are a few pictures







Ok so basically I fixed the "zombie peep" problem near my entrance so they can finally find the exit and entrance. Two I added dominator (with proper colors) and added a dominator food court built right next to the coaster. I added a monorail that goes around.  I did build an extra coaster on the other side of dominator but I didn't grab a picture yet, but don't worry lots coming real soon! Very Happy enjoy! Oh yea and Thanks Sohio for the path advice and website, it sure does help when you understand the peep point of view.
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geaugafan2013
Splash Landing
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Splash Landing


Joined: 24 Jan 2008
Posts: 136


Posted: Thu Mar 20, 2008 5:59 am    Post subject:
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Nice park dominator56, I have one question though i have been playing for a while now but i can not figure out how to build my own buildings. How do i build my own buildings?
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Sohio
Beaver Land Mine Ride
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Beaver Land Mine Ride


Joined: 01 Nov 2007
Posts: 95
Location: Nashville, TN

Posted: Thu Mar 20, 2008 7:02 am    Post subject:
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Orange Dominator, looking good!  That's a hard coaster to get looking right since the first drop and loop are at a 45 degree angle to the lift hill.  The enclosed qeue around the enterprise ride looks good too.  What's in the mechanical building with the gears on top near Dominator?  Geaugafan2013 what you need to do is stack scenery.  Select a wall, place it, then hold down the shift key and place again.  The new wall will now be stacked on top of the first wall.  You can also hover over an object, hold the ctrl key, and then place objects that will all be at the same height as the object you hovered over.  Hope that helps.
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Dominator56
Tidal Wave Bay
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Tidal Wave Bay


Joined: 18 Jul 2007
Posts: 1166
Location: Akron, Ohio

Posted: Thu Mar 20, 2008 10:12 am    Post subject:
· Quote

Thanks, I agree about getting that coaster right, but I built that dominator myself, took about 3 to 4 hours to get the track semi-perfect (its not accurate to actual layout due to limited coaster options in rct2) but its still a dam good creation. Also about the one in the steel building I named Car Factroy (but whats inside is just bumper cars) Very Happy I like trying to theme the smaller rides. It helps build interest.
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geaugafan2013
Splash Landing
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Splash Landing


Joined: 24 Jan 2008
Posts: 136


Posted: Fri Mar 21, 2008 3:18 pm    Post subject:
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Thank you so much cant wait to get home and get to try it out ! i have been trying everything so now i can finally try it out !
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Dominator56
Tidal Wave Bay
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Tidal Wave Bay


Joined: 18 Jul 2007
Posts: 1166
Location: Akron, Ohio

Posted: Sun Mar 23, 2008 11:42 pm    Post subject:
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Alright its the new season at Ohio Park, an ever growing mass of rides and people. This season at Ohio Park we introduce some new rides to our park including Hyper Speed, Soarin Cavalier, Firefall, and last but not least Goliaths Revenge. These coasters have an 85% or higher percentange popularity rate. Right now our systems are indicating they are at 90%. Well its time we show you exactly whats been going on. Enjoy!





It has been an exciting season, Keep a look out for our new waterpark H2O Paradise!
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Sohio
Beaver Land Mine Ride
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Beaver Land Mine Ride


Joined: 01 Nov 2007
Posts: 95
Location: Nashville, TN

Posted: Mon Mar 24, 2008 9:06 am    Post subject:
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I like how the station for the big woodie contrasts nicely with the Double Loop track color.  Maybe add some supports under the Double Loop's turn around that goes through the woodie's structure to plug that hole?  The trees make a huge difference, bringing a lot of atmosphere to your park.  Keep it up!
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Dominator56
Tidal Wave Bay
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Tidal Wave Bay


Joined: 18 Jul 2007
Posts: 1166
Location: Akron, Ohio

Posted: Mon Mar 24, 2008 9:23 am    Post subject:
· Quote

I was thinking of some massive coasters and spread out small flats. (from the guest point of view) If there is a flat thats all the way at the back, they will walk just that far to ride it, I find often they will ride stuff along the way. Either that or before they exit they ride the favorites up to the front entrance. So far so good and thanks for the advice!
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Dominator56
Tidal Wave Bay
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Tidal Wave Bay


Joined: 18 Jul 2007
Posts: 1166
Location: Akron, Ohio

Posted: Tue Mar 25, 2008 12:18 am    Post subject:
· Quote

Alright my excited folks, Its been 2 years RCT2 time, since our latest expansion, H2O Paradise (still in progress). I'm in the process of adding a small wave pool. But lucky for you we have a huge expansion and photos for you to enjoy! Just look at some of the lines for these water rides. They eat this up like candy!






The last image will demonstrate how long those lines are. I've got 90% to 100% popularity. And just for those of you wondering my park rating is at a perfect 999. Very Happy
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Sohio
Beaver Land Mine Ride
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Beaver Land Mine Ride


Joined: 01 Nov 2007
Posts: 95
Location: Nashville, TN

Posted: Tue Mar 25, 2008 8:42 pm    Post subject:
· Quote

Lots to like in this update!  
Pic 1- The support work really makes this ride.  The drops going into covered sections is a nice touch, would make for an exciting real ride.  If you are going for a realistic feel, I might change the curve after the final drop, the flume would be going too fast to make the turn without giving a really rough ride!
Pic 2 - Good choice for the path, the dirt style works well with the tropical theme.  Color choice for the slides works well, nice and bright without being garish.  Using a shuttle monorail to get people to the area is a great touch.
Pic 3 - Adding the lake helps this area greatly.  Maybe divert the monorail over part of the lake for more excitement?  Or throw some bumper boat action in on the lake? Just some ideas.
Pic 4 - Gong with blue for the monorail track helps tie it in with the other rides in the area.  The white sections of the river rapids ride gives it a Jurrasic Park ride feel, it just needs some extra details to make it work, if that's the look you're going for.  The tree spacing is fairly even, might look better if you made clusters of trees surrounded by bushes to give 'em a more natural feel.  Another suggestion would be to have the line for the splash boats go over the track just after the drop, for that you will get wet on this ride, even in the wait line experience.  
Pic 5 - Peeps just love them Dinghy slides!
Overall this is probably the best area of the park so far.  Great work on the supports, and keep it up.  Your skill is improving with each update.  And, Neptune over there by the entrance is just begging to be moved to H20 paradise!
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