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Dillan A Minister of Magic User is Offline

Joined: 08 Dec 2008 Posts: 272
Karma: 2 applaud / smite Location: Georgia
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| Posted: Sun Mar 01, 2009 6:17 pm Post subject: |
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@bloobat
Oh, I gotcha, so it's under development currently, just not so much by you at this point. Well that's cool  |
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bloobat Headmaster User is Offline

Joined: 22 Jun 2007 Posts: 2736
Karma: 21 applaud / smite Location: Dumboldore's Office
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| Posted: Mon Mar 02, 2009 10:17 am Post subject: |
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| towcar wrote: |
| Just curious, your FPS, any idea what engine your using, progamming it from scratch, getting a free engine that you mostly program yourself? |
We're planning to use FPS Creator. It's about $50 USD but then there's the PRO version of it for $75. So right now we are using the free version of FPS Creator to try it out (you cannot build a full game with the free version or multiplayer maps but you can build levels). So we tried it out and it seems pretty good, but has some downs. But the PRO version of it seems to make those "downs" into "ups" if you know what I mean.  _________________ Headmaster Bloobat
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patzo3000 Researcher User is Offline

Joined: 01 Jun 2008 Posts: 2067
Karma: -2 applaud / smite
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| Posted: Mon Mar 02, 2009 5:16 pm Post subject: |
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| bloobat wrote: |
| towcar wrote: |
| Just curious, your FPS, any idea what engine your using, progamming it from scratch, getting a free engine that you mostly program yourself? |
We're planning to use FPS Creator. It's about $50 USD but then there's the PRO version of it for $75. So right now we are using the free version of FPS Creator to try it out (you cannot build a full game with the free version or multiplayer maps but you can build levels). So we tried it out and it seems pretty good, but has some downs. But the PRO version of it seems to make those "downs" into "ups" if you know what I mean.  |
Oh I get ya Will there be bugs and/or spiders in the game? _________________
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towcar Developer User is Offline

Joined: 06 Aug 2007 Posts: 1823
Karma: 1 applaud / smite Location: Video Game Hall of Fame
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| Posted: Mon Mar 02, 2009 6:41 pm Post subject: |
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| bloobat wrote: |
| towcar wrote: |
| Just curious, your FPS, any idea what engine your using, progamming it from scratch, getting a free engine that you mostly program yourself? |
We're planning to use FPS Creator. It's about $50 USD but then there's the PRO version of it for $75. So right now we are using the free version of FPS Creator to try it out (you cannot build a full game with the free version or multiplayer maps but you can build levels). So we tried it out and it seems pretty good, but has some downs. But the PRO version of it seems to make those "downs" into "ups" if you know what I mean.  |
Oh yea well Maybe I'll check it out, I have been interested in making a FPS singleplayer game, first gotta get some work off my shoulders, I'm also getting into C++ Programming lol _________________ Kingdomwars!!
Rock Star Mmo |
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bloobat Headmaster User is Offline

Joined: 22 Jun 2007 Posts: 2736
Karma: 21 applaud / smite Location: Dumboldore's Office
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| Posted: Mon Mar 02, 2009 9:52 pm Post subject: |
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| patzo3000 wrote: |
| bloobat wrote: |
| towcar wrote: |
| Just curious, your FPS, any idea what engine your using, progamming it from scratch, getting a free engine that you mostly program yourself? |
We're planning to use FPS Creator. It's about $50 USD but then there's the PRO version of it for $75. So right now we are using the free version of FPS Creator to try it out (you cannot build a full game with the free version or multiplayer maps but you can build levels). So we tried it out and it seems pretty good, but has some downs. But the PRO version of it seems to make those "downs" into "ups" if you know what I mean.  |
Oh I get ya Will there be bugs and/or spiders in the game? |
Bugs and spiders will be in the game.
@tow
I personally think it's great and easy to use kinda thing and it has it's own code as well. Neat though how your learning C++ though it helps when applying for a video game dev when you are of age. But FPSC is more so for Indie game developers (for those who dont know what indie is it means casual). However I just found this really great software that you may also want to look up called "gamebryo" and it looks GREAT. But the thing is you'll have to contact the people who own it to purchase it. Elder Scroll IV: Oblivion used this engine for their game and so did Bully Scholarship edition. Just another software I threw out there for you to look at.  _________________ Headmaster Bloobat
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patzo3000 Researcher User is Offline

Joined: 01 Jun 2008 Posts: 2067
Karma: -2 applaud / smite
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| Posted: Mon Mar 02, 2009 11:00 pm Post subject: |
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| bloobat wrote: |
| patzo3000 wrote: |
| bloobat wrote: |
| towcar wrote: |
| Just curious, your FPS, any idea what engine your using, progamming it from scratch, getting a free engine that you mostly program yourself? |
We're planning to use FPS Creator. It's about $50 USD but then there's the PRO version of it for $75. So right now we are using the free version of FPS Creator to try it out (you cannot build a full game with the free version or multiplayer maps but you can build levels). So we tried it out and it seems pretty good, but has some downs. But the PRO version of it seems to make those "downs" into "ups" if you know what I mean.  |
Oh I get ya Will there be bugs and/or spiders in the game? |
Bugs and spiders will be in the game.
@tow
I personally think it's great and easy to use kinda thing and it has it's own code as well. Neat though how your learning C++ though it helps when applying for a video game dev when you are of age. But FPSC is more so for Indie game developers (for those who dont know what indie is it means casual). However I just found this really great software that you may also want to look up called "gamebryo" and it looks GREAT. But the thing is you'll have to contact the people who own it to purchase it. Elder Scroll IV: Oblivion used this engine for their game and so did Bully Scholarship edition. Just another software I threw out there for you to look at.  |
*sarcastic*Yay.... sweesome. Oh well. Anyway will you need me to write up some scripts for the game?I would love to move to something a bit more diffrnt.To expand my type of writing!!So will you? _________________
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Hollowminds Minister of Magic User is Offline

Joined: 05 Jul 2007 Posts: 999
Karma: 3 applaud / smite Location: falling in the endless abyss
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| Posted: Tue Mar 03, 2009 7:02 am Post subject: |
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NOOOO NOT FPSC.... *ahem* good luck man but FPSC is horrible for actual game making
@tow
cool that your learning c++ man _________________
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towcar Developer User is Offline

Joined: 06 Aug 2007 Posts: 1823
Karma: 1 applaud / smite Location: Video Game Hall of Fame
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| Posted: Tue Mar 03, 2009 10:09 am Post subject: |
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| Hollowminds wrote: |
NOOOO NOT FPSC.... *ahem* good luck man but FPSC is horrible for actual game making
@tow
cool that your learning c++ man |
Thank Ye, I've got a book which is basically progamming a small game that would would find on systems that were mainly 2d based from start to finish, with engine making, controller support, graphics, ect ect
Oh and please unleash your intellect on why a FPSC is horrible for game making  _________________ Kingdomwars!!
Rock Star Mmo |
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bloobat Headmaster User is Offline

Joined: 22 Jun 2007 Posts: 2736
Karma: 21 applaud / smite Location: Dumboldore's Office
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| Posted: Tue Mar 03, 2009 6:14 pm Post subject: |
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| patzo3000 wrote: |
| bloobat wrote: |
| patzo3000 wrote: |
| bloobat wrote: |
| towcar wrote: |
| Just curious, your FPS, any idea what engine your using, progamming it from scratch, getting a free engine that you mostly program yourself? |
We're planning to use FPS Creator. It's about $50 USD but then there's the PRO version of it for $75. So right now we are using the free version of FPS Creator to try it out (you cannot build a full game with the free version or multiplayer maps but you can build levels). So we tried it out and it seems pretty good, but has some downs. But the PRO version of it seems to make those "downs" into "ups" if you know what I mean.  |
Oh I get ya Will there be bugs and/or spiders in the game? |
Bugs and spiders will be in the game.
@tow
I personally think it's great and easy to use kinda thing and it has it's own code as well. Neat though how your learning C++ though it helps when applying for a video game dev when you are of age. But FPSC is more so for Indie game developers (for those who dont know what indie is it means casual). However I just found this really great software that you may also want to look up called "gamebryo" and it looks GREAT. But the thing is you'll have to contact the people who own it to purchase it. Elder Scroll IV: Oblivion used this engine for their game and so did Bully Scholarship edition. Just another software I threw out there for you to look at.  |
*sarcastic*Yay.... sweesome. Oh well. Anyway will you need me to write up some scripts for the game?I would love to move to something a bit more diffrnt.To expand my type of writing!!So will you? |
What you don't like spiders/bugs? They're neat creatures lol. Well first off did you finish the intro to the Hogwarts game? And you're free to make scripts for the game, however we're still pending on the genre of the game. We came across the idea of an FPS/RPG game like Oblivion but you can toggle from third person perspective to first person. I can tell you though that Halflings will defaintly be in the game but that is pretty much the only definate thing we came across.
Hollowminds does have a point in some things about FPSC: The AI can be really crappy and rough and be almost too easy at points and some of the animations appear rough. Those are just the default ones though. Also you have to have some knowledge with programming with FPSC in order to make a pretty decent game. Also you cannot scale the player model and the other models (my least favorite part about FPSC). And the player doesn't have a model, it's an invisible person with no hands or legs. The gun just reloads by itself showing no sign of hands. The "player" is about 7ft tall too lol. But I would say it's decent. That's why I'm looking for other engines that are useful. Such as gamebryo. _________________ Headmaster Bloobat
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towcar Developer User is Offline

Joined: 06 Aug 2007 Posts: 1823
Karma: 1 applaud / smite Location: Video Game Hall of Fame
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| Posted: Tue Mar 03, 2009 7:08 pm Post subject: |
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1. you have to have some knowledge with programming with FPSC in order to make a pretty decent game.
2.Also you cannot scale the player model and the other models (my least favorite part about FPSC).
3. And the player doesn't have a model, it's an invisible person with no hands or legs. The gun just reloads by itself showing no sign of hands. |
1. Open Source, Or like Programming Torque and RC?
2.So you would have to model it to fit scale? Gay
3.LMAO, at the mininum it should have hands _________________ Kingdomwars!!
Rock Star Mmo |
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patzo3000 Researcher User is Offline

Joined: 01 Jun 2008 Posts: 2067
Karma: -2 applaud / smite
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| Posted: Tue Mar 03, 2009 7:45 pm Post subject: |
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| bloobat wrote: |
| patzo3000 wrote: |
| bloobat wrote: |
| patzo3000 wrote: |
| bloobat wrote: |
| towcar wrote: |
| Just curious, your FPS, any idea what engine your using, progamming it from scratch, getting a free engine that you mostly program yourself? |
We're planning to use FPS Creator. It's about $50 USD but then there's the PRO version of it for $75. So right now we are using the free version of FPS Creator to try it out (you cannot build a full game with the free version or multiplayer maps but you can build levels). So we tried it out and it seems pretty good, but has some downs. But the PRO version of it seems to make those "downs" into "ups" if you know what I mean.  |
Oh I get ya Will there be bugs and/or spiders in the game? |
Bugs and spiders will be in the game.
@tow
I personally think it's great and easy to use kinda thing and it has it's own code as well. Neat though how your learning C++ though it helps when applying for a video game dev when you are of age. But FPSC is more so for Indie game developers (for those who dont know what indie is it means casual). However I just found this really great software that you may also want to look up called "gamebryo" and it looks GREAT. But the thing is you'll have to contact the people who own it to purchase it. Elder Scroll IV: Oblivion used this engine for their game and so did Bully Scholarship edition. Just another software I threw out there for you to look at.  |
*sarcastic*Yay.... sweesome. Oh well. Anyway will you need me to write up some scripts for the game?I would love to move to something a bit more diffrnt.To expand my type of writing!!So will you? |
What you don't like spiders/bugs? They're neat creatures lol. Well first off did you finish the intro to the Hogwarts game? And you're free to make scripts for the game, however we're still pending on the genre of the game. We came across the idea of an FPS/RPG game like Oblivion but you can toggle from third person perspective to first person. I can tell you though that Halflings will defaintly be in the game but that is pretty much the only definate thing we came across.
Hollowminds does have a point in some things about FPSC: The AI can be really crappy and rough and be almost too easy at points and some of the animations appear rough. Those are just the default ones though. Also you have to have some knowledge with programming with FPSC in order to make a pretty decent game. Also you cannot scale the player model and the other models (my least favorite part about FPSC). And the player doesn't have a model, it's an invisible person with no hands or legs. The gun just reloads by itself showing no sign of hands. The "player" is about 7ft tall too lol. But I would say it's decent. That's why I'm looking for other engines that are useful. Such as gamebryo. |
1.I dont dislike them.I hate them!!!But as long as they arent around every corner to make me Pee my pants I will be fine!!Most corners?Fine!All corners?*Keeps pants from sight*
2.I will do that about now.
3.YESSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!YAY!!!!!!I can take on any genre you throw at me!!!  _________________
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Hollowminds Minister of Magic User is Offline

Joined: 05 Jul 2007 Posts: 999
Karma: 3 applaud / smite Location: falling in the endless abyss
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| Posted: Wed Mar 04, 2009 4:05 am Post subject: |
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FPSC is just a terrible system, rewrite quake 3.. its source is EVERYWERE lol its verry commonly used. FPSC has horrid AI, Models, Power. its just bad
but best of luck man. _________________
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bloobat Headmaster User is Offline

Joined: 22 Jun 2007 Posts: 2736
Karma: 21 applaud / smite Location: Dumboldore's Office
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| Posted: Wed Mar 04, 2009 5:09 pm Post subject: |
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@Hollow
Well we've come across a decision yesterday and we're not going to use FPS Creator. It's just flat out awful and does not meet our requirements. So instead we are researching up on other engines and trying demos or trials. Gamebryo really got our attention though. Quake 3 is a neat engine but seems just too complicated for our use.
@tow
yeah lol, you have to make hands attached to the gun in order to have hands. And it's written in their own code.
@patzo
Alright cool.  _________________ Headmaster Bloobat
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patzo3000 Researcher User is Offline

Joined: 01 Jun 2008 Posts: 2067
Karma: -2 applaud / smite
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| Posted: Wed May 20, 2009 8:43 pm Post subject: |
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I know Hogwarts is currently the main priority but I am quite curious.
Just wanted to check up on this.
Bloobat, did get any more ideas for characters,stories and etc.
But most importantly did you find a sweesome engine? _________________
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bloobat Headmaster User is Offline

Joined: 22 Jun 2007 Posts: 2736
Karma: 21 applaud / smite Location: Dumboldore's Office
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| Posted: Thu May 21, 2009 5:15 pm Post subject: |
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I only have some ideas for that RPG/FPS game but they are merely like I was brainstorming on paper type ideas. And no, I haven't found a good engine yet. _________________ Headmaster Bloobat
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