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baskyn2
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Posted: Thu Jun 18, 2009 10:25 pm    Post subject: combining animations
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Hey bloo (or anyone who knows the answer) when you put animations in a game engine how do you make it where when you run you can shoot and you will shoot while your legs moving without executing an entirely new animation? and example of a bad animaion is in halo 1 when you run and throw a grenade your player looks like he is standing still and throwing it but is still running.
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Hollowminds
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Posted: Fri Jun 19, 2009 3:25 am    Post subject:
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use a running and shooting animation
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bloobat
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Posted: Fri Jun 19, 2009 5:53 pm    Post subject:
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As Hollow said, you can just make a running and shooting/grenade throwing animation.
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towcar
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Posted: Fri Jun 19, 2009 6:13 pm    Post subject:
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Sometimes you would make it so when your running, you would always be with your gun up ready to shoot.
Then you could go as far as making it so you have a running animation, and when you shoot it jumps to the new animation of it combined. In a multiplayer game though you would have to Sync it so your player doesn't "jump" into the new animation.
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baskyn2
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Posted: Sat Jun 20, 2009 1:57 pm    Post subject:
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my dad told me it uses alot of information if you do that and could cause lag
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bloobat
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Posted: Sat Jun 20, 2009 9:46 pm    Post subject:
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Possibly it can cause lag. But you can make some sort of "call of duty" or battlefield type running/sprint animation that holds the gun down while running. Razz
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Hollowminds
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Posted: Sat Jun 20, 2009 11:39 pm    Post subject:
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baskyn2 wrote:
my dad told me it uses alot of information if you do that and could cause lag


Depends on the machine your aiming for players to be using.
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