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Sharm
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Posted: Thu Dec 27, 2007 5:26 pm    Post subject: The Game Project
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I've been working on this off and on since before the comic went live, and I thought I'd give you forum goers a treat and let you see it well before it gets made.



This is just a mock up, and some of it isn't final.  The game will take place at a future point in the comic story, near the end of the first chapter.  It's a side scrolling shoot-em-up and will probably be coded in Game Maker.  I'm considering having a game play element like Day of the Tentacle where you switch characters to do different things.

Anyway, since this is an early stage, I'd like to hear any suggestions or critiques you might have.
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Narf the Mouse
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Posted: Sun Mar 09, 2008 6:38 am    Post subject:
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Looks like a good start to an old-style platformer.

But if that ladder actually leads down, it's best to have a cut-out that shows the ladder area quickly.

Also, C# and XNA are amazingly easy to program in. Smile
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Sharm
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Posted: Tue Mar 11, 2008 9:07 am    Post subject:
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I can't program anything fancy.  My mind starts tying up in knots, and I have to relearn the language every time I sit down to do something.  Thankfully my Dad wants to expand his programming skills and has offered.

The ladder is the lead into the room, so it's not going anywhere.

Any suggestions for a HUD?  I don't like this one at all.
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Treyva
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Posted: Tue Mar 11, 2008 9:38 am    Post subject:
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Okay, nub question, when you say HUD, do you mean the part at the top with life, money numbers, etc.?
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Sharm
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Posted: Tue Mar 11, 2008 9:58 am    Post subject:
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Yep, it's short for Heads Up Display
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Treyva
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Posted: Tue Mar 11, 2008 10:03 am    Post subject:
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Yeah, I googled it and, besides the US Dept of Housing and Urban Development, that was the best I could come up with.

I really like the font you're using, and I think the icons came out well. As for position, I think it might be better at the bottom, since that's where most of the action is taking place, so the eye might more easily move there to check it, but most video games do have it at the top of the screen.

What specifically bothers you about it?
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Sharm
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Posted: Tue Mar 11, 2008 10:14 am    Post subject:
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It's ugly and boring?  It doesn't tie together at all?  Yeah, I just don't think it's well designed.

I'm glad you like the numbers.  It's not a font, I drew it like that.  Needs AA tough.  (anti aliasing, which is what gives things those smooth edges)
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Treyva
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Posted: Tue Mar 11, 2008 10:22 am    Post subject:
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AA would help, though I like how the bottom of the 5 looks like it's sparkling.

Try putting a blue or green layer (overlay or soft light lowered opacity) over them and see if you like it better. That's all the artistic advice I can offer.

I like it though. I hate it when HUDs are so well integrated that I don't notice my health's low until after I die.
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Narf the Mouse
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Posted: Tue Mar 11, 2008 2:21 pm    Post subject:
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It looks ok to me, but I'm not that artistic.
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El Mariachi
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Posted: Fri Mar 14, 2008 1:24 am    Post subject:
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The HUD doesn't look too bad, but if a change is wanted then why not. Since I'm not that artistic, the only suggestion I can make is showing a HUD from Dofus, an online game I play, and hope that it gives you some new ideas. I'm not sure where something like this could fit in the image that you've shown us, perhaps in a corner somewhere.


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Sharm
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Posted: Fri Mar 14, 2008 1:54 pm    Post subject:
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Hmm, maybe a modification of that would work.  I like having some sort of close up picture of the main character, especially if I'm going to do that character switching after all.  Thanks!
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