"This is a rare and remarkable achievement--a huge, open-ended, complex, detailed role-playing game that's fun to play and a pleasure to behold. Oblivion not only delivers everything that earned the Elder Scrolls series the devoted loyalty of a huge following of fans, but also significantly improves on the weaknesses of its 2002 predecessor, Morrowind..."
"All the fighting in this game is probably one of the best parts. Visceral toe-to-toe melee battles have you carefully negotiating the distance between you and your opponent while switching between quick and powerful attacks, sometimes pausing to manually deflect your enemy's blows with your weapon or shield. Specifically, melee combat feels faster and smoother than it did in Morrowind, since in that game, it was possible to whiff blows against enemies while still appearing to hit--in Oblivion, close combat (as well as ranged combat) looks and feels much more solid. Your foes are generally quite smart, too. Humanoid enemies will taunt you when they're winning or turn tail and flee if they're near death. If you're faced with a number of foes, you can try to draw closer ones into the line of fire of the ones in the back--but be careful, because ranged attackers will lead their shots, forcing you to dodge and weave during battle, rather than simply keep moving..."
The combat and Magicka system has been immeasurably improved compared to that of Morrowind, and now requires quick thinking and strategy.
"Also, the way the quest system is structured in Oblivion is a huge improvement to the way quests were handled in Morrowind. In this game, anytime you're given a quest, you're prompted with a clear summary of what the quest is about and what you're supposed to do or where you're supposed to go. All your pending quests are clearly listed as part of the game's well-designed menu system, and you can set any of them to be your active quest, which automatically marks your objective on your map and gives you a compass waypoint to follow. This means there's next to no time wasted confusingly wandering around, looking for the right person to talk to or the next place to go. "
The Journal is now sorted into Completed, Current and Active quests, and it is very very easy to know what you're doing. No more confusion or hassle.
"On the Xbox 360, you can look forward to a usually fast and smooth frame rate and graphics that look especially dazzling on a high-definition display. On a high-end PC, you can get the game looking even better, though unless you have a fast graphics card, you might have a hard time getting the game to appear pretty while moving at an acceptable frame rate at a high resolution."
It technically works fantastically in general.
"What's overwhelming about Oblivion is how good it is and how much there is to it. Literally almost everything that's ever been done well before in past role-playing games is in here--done at least as well, if not better. From the quality of the story and character interaction to the pure thrill of the combat to all the pleasure to be found in the game's little details--the lock-picking minigame, the alchemy system, the way arrows stay stuck in their victims, the ability to eventually create your own spells, the informative full-color manual, all the different books you can stop to read in the game--these things combine to make Oblivion one of the single best, longest-lasting gaming experiences to be had in a long time."
A fair review, for a well deserving game.
As a note to you all, if you haven't been to Kvatch yet, go...Now...seriously.
Personnaly I'm a big fan of rpg, I loved the Elder Scrolls III and this one deserves the serie.
Just big carefull it needs a BIG configuration (nice lag on my Pentium IV 1.5Go Ram, GeForce 6600 even in 640*480 :evil: ).
But once you have a pwnage pc, you'll see it's simply WONDERFUL :!: |