· Home · Forums · FAQ · Search · Members · Groups · Register · Profile · Private Messages · Log in

Recent Topics
» Steelzawheelz download MP3
by wangding on Mon Dec 15, 2008 8:33 am

» my amatrur
by Thego on Sat Aug 23, 2008 9:11 pm

» amaheur panties
by K-diddy on Sat Aug 23, 2008 1:29 pm

» amateurs gone w9ild com Ooanelemsh6
by Ooanelemsh6 on Sat Aug 23, 2008 7:36 am

» amateuhr exhibitionist
by Ooanelemsh6 on Sat Aug 23, 2008 7:35 am

» chubby amatekr
by Christiane on Fri Aug 22, 2008 5:02 pm

» amatweur vidoes
by Boombastick on Fri Aug 22, 2008 2:34 pm

» amateue mpegs
by Adamaelee on Fri Aug 22, 2008 11:44 am

» amatejr sites
by Adamaelee on Fri Aug 22, 2008 11:44 am

» anmateur television Adamaelee
by Adamaelee on Fri Aug 22, 2008 11:42 am


Web/Forum Search

Advanced Search

Star Wars Fan?

Tony Hawks Projects

Company of Heroes

Help And Support

Game Reviews
Click on one of the Games to read its Review!

Age of Empires
America's Army
Battlefield 1942
Battlefield Vietnam
Battlefield 2
Call of Duty 1
Call of Duty United Offensive
Call of Duty 2
Counter Strike
Counter Strike:S
Day of Defeat Source
Enemy Territory
Farcry
FEAR
FIFA 05
FIFA 06
Ghost Recon
Guildwars
Half Life
Half Life 2
Halo
Joint Operations
MOHAA
Oblivion
Prey
Quake 4
Raven Shield
Red Orchestra
ROSE
Soldier of Fortune
Starcraft
Star Wars Galaxies
Swat 4
Tactical Ops
Unreal
UT2004
Vietcong
Warcraft 3 Reign of Fire
Warcraft 3 The Frozen Throne
Wolfenstein
World of Warcraft

Vote For Us
Top 100 General Gaming sites sites

Gaming Websites Top 100
Gaming Websites Top 100


Author Message
AnthrAx
Council Member
User is Offline


Joined: 11 Jul 2006
Posts: 93


Posted: Thu Jul 13, 2006 11:20 am    Post subject: F.E.A.R Review
· Quote

When you get down to it, the gun is the heart and soul of a first-person shooter. Even the genre's name alludes to this fact. Yet while shooters have been around for more than a decade, very few of them have actually captured the visceral experience of firing a gun. It's an intense and violent act, not to mention loud. Enter F.E.A.R., the highly anticipated action game from Vivendi Universal Games and developer Monolith. F.E.A.R. is a shooter that captures the sensation of being in wild and desperate firefights like no other game before it, and it's an incredible, kinetic, almost exhausting experience from start to finish. More than that, though, is the fact that it's also one of the most atmospheric and creepy games ever made, as well as one of the most intense shooters that you'll play this year.


F.E.A.R. is easily one of the creepiest and most atmospheric shooters ever made. You'll also battle some amazingly smart opponents.

The challenge in describing F.E.A.R. is trying to avoid any spoilers, because this is definitely a game that you want to experience unspoiled. What we can tell you is that you play as the newest member of the First Encounter Assault Recon, the military's top-secret task force assigned to deal with paranormal situations. And the mission in F.E.A.R. certainly counts as above and beyond the regular call of duty. As explained in the opening cinematic (which is also game's only third-person cutscene), a military commander named Paxton Fettel goes insane and takes command of a secret army of cloned soldiers that are telepathically linked to him. Fettel and the battalion of elite soldiers then go on the rampage in a nondescript American city. They appear to be searching for something, though their objective is a mystery. It's up to you and the rest of the F.E.A.R. team, along with units of Delta Force, to find out what it is they're looking for and stop them.

F.E.A.R. works because it elevates first-person shooter combat to cinematic levels. And while we've certainly seen games with movie-quality combat before, you've never seen anything quite like this. Playing F.E.A.R. is like battling through a John Woo movie like Face/Off, because when firefights happen in this game, they're downright glorious to behold. Bullets tear chunks out of concrete and wood; blinding clouds of dust and debris fill the air; bodies are torn apart or slump on the ground; and the deathly silence of the aftermath contrasts so sharply with the sheer chaos that erupted only moments before. Gunfights in F.E.A.R. just feel right.

Part of the reason for that is because the weapons that you have in the game feel powerful, like weapons should. You have the standard fare of guns to play around with, including a pistol, submachine gun, assault rifle, shotgun, and rocket launcher. There's also a scoped, burst-firing rifle that's a dead ringer for the Master Chief's battle rifle in Halo 2; an incredibly nasty particle weapon that sears the flesh off of opponents; and a few other special toys. All of these weapons, even the pistols, pack an incredibly satisfying punch and are capable of putting down opponents quickly (you can even dual-wield the pistols, for that extra John Woo-style gunfight action). This goes against the genre's convention, since most shooters usually scale weapons on a curve, with the smaller and lighter ones being next to useless later on in the game. That's not the case in F.E.A.R., and virtually every gun you use can tear up the place.


Combat simply looks and feels spectacular, because the environment looks like it's flying apart due to all the bullets.

You can't run around like a pack rat carrying every weapon, though, because F.E.A.R. limits you to only three weapons at a time. This is a familiar gameplay mechanic, but it's a good one, as you have to weigh the pros and cons of each weapon. Obviously, you'd like to have a close-range weapon, a decent long-range weapon, and a heavy weapon for those special encounters, but it's tempting when the game offers you a rocket launcher or a repeating cannon that you weren't expecting. At that point, something has to be sacrificed. In addition to guns, you also have grenades in your arsenal. And unlike most shooters, in which you have to equip grenades separately prior to using them, the grenades in F.E.A.R. can be readily thrown at the press of a button. This eliminates the need to fumble around with your inventory, and it opens up your tactical playbook, as you can toss a grenade without a moment's hesitation and force the enemy to react.
_________________

FP-AnthrAx.
Back to top

   
All times are GMT
   Home -> F.E.A.R
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Powered by phpBB © 2001, 2005 phpBB Group

Looking for free phpbb3 hosting?