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StrikeRaider

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Joined: 27 Jul 2006
Posts: 222
Location: Harlem, NYC Status: Angry at no-talent VAs.

Posted: Thu Jul 27, 2006 1:51 pm    Post subject: Bellatrix, Priestess of the Night
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This is the topic of discussion for Bellatrix.
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Fenris
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Joined: 26 Jul 2006
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Posted: Sun Aug 06, 2006 12:30 pm    Post subject:
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Bellatrix has 2 main purposes, distracting enemy heros and pushing a lane. Her powers are devastating to those enemies who rely highly on physical strength.
Bellatrix the Priestess of the Night
Agility 20 + 2.4 per level
Intelligence 19 + 1.8 per level
Strength 16 + 1.8 per level

Dark-Eye-Passive
The Dark-Eye bow fires 1 additional arrow that does equal damage to the first.

Phantasmal Bombardment-Single Target
Cooldown:15 seconds.
Mana cost:115
Level 1-Surrounds an enemy with mocking hallucinations that cause a 30% chance to miss for 7 seconds, and at the end cause enough mental stress to cause 60 damage.
Level 2-Surrounds an enemy with mocking hallucinations that cause a 40% chance to miss for 7 seconds, and at the end cause enough mental stress to cause 100 damage.
Level 3-Surrounds an enemy with mocking hallucinations that cause a 50% chance to miss for 7 seconds, and at the end cause enough mental stress to cause 140 damage.
Level 4-Surrounds an enemy with mocking hallucinations that cause a 60% chance to miss for 7 seconds, and at the end cause enough mental stress to cause 180 damage.
Level 5-Surrounds an enemy with mocking hallucinations that cause a 70% chance to miss for 7 seconds, and at the end cause enough mental stress to cause 220 damage.

Power of the Doppleganger-Single Target
Cooldown:25 seconds.
Duration:30 seconds.
Mana cost:115
Level 1-Creates an illusion of a selected unit/hero that deals 25% of their damage.
Level 2-Creates an illusion of a selected unit/hero that deals 50% of their damage.
Level 3-Creates an illusion of a selected unit/hero that deals 75% of their damage.
Level 4-Creates an illusion of a selected unit/hero that deals 100% of their damage.
Level 5-Creates an illusion of a selected unit/hero that deals 125% of their damage.

Stable Dissynchronization-Passive
Level 1-Increases nearby allied unit movement speed by 3% and decreases nearby enemy movement speed by 3%
Level 2-Increases nearby allied unit movement speed by 6% and decreases nearby enemy movement speed by 6%
Level 3-Increases nearby allied unit movement speed by 9% and decreases nearby enemy movement speed by 9%
Level 4-Increases nearby allied unit movement speed by 12% and decreases nearby enemy movement speed by 12%
Level 5-Increases nearby allied unit movement speed by 15% and decreases nearby enemy movement speed by 15%

Voodoo's Hallowed Cross-Summon
Cooldown:150 seconds.
Mana cost:185
Level 1-Summons a 600 life cross that is immune to magic and once every 3 seconds summons either a zombie, skeleton, skeleton archer or skeleton mage for 60 seconds.
Level 2-Summons a 600 life cross that is immune to magic and once every 3 seconds summons either a zombie, skeleton, skeleton archer or skeleton mage that all have unique abilities for 60 seconds.
Level 3-Summons a 600 life cross that is immune to magic and once every 1.5 seconds summons either a zombie, skeleton, skeleton archer or skeleton mage that all have unique abilities for 60 seconds.

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Fenris
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Joined: 26 Jul 2006
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Location: It's sunny! It's warm! It sucks! Florida!

Posted: Tue Sep 12, 2006 2:17 am    Post subject:
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Counter Measures
Bellatrix can be difficult to get a hold of. Her abilities make her exceptionally difficult to be dealt with by physical heros. The best way to deal with Bellatrix is to do your best to get close to her w/o her noticing and lay on as much pressure as possible before she can fight back. If you lack any moves that enhance your speed or slow hers, it is important that you do as much to her as fast as you can before she can start running. If she uses her ultiment it may be best to try and take down her cross asap, though since it is immune to spells it may become difficult, do to Phantamal Bombardment. Bellatrix is best dealt with in groups to keep her from running off.

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