Zul is capable of fighting on his own but is extremely good as supporting others. He is good at keeping allies alive or keeping enemy heros from getting away.
Zul'rajas
Agility 20 + 2.2 per level
Intelligence 17 + 1.7 per level
Strength 15 + 1.8 per level
Hidden Net-Single Target
Cooldown:12 seconds.
Duration:5 seconds.
Enemy can not run, but can still fight and cast spells.
Freezing Enhancements-Instant Self Buff
Cooldown:20 seconds.
Duration: 10 seconds.
Mana cost:65
Level 1-Increases attack speed by 20% and movement speed by 10%, also gives a cold attack for 10 seconds.
Level 2-Increases attack speed by 28% and movement speed by 15%, also gives a cold attack for 10 seconds.
Level 3-Increases attack speed by 36% and movement speed by 20%, also gives a cold attack for 10 seconds.
Level 4-Increases attack speed by 44% and movement speed by 25%, also gives a cold attack for 10 seconds.
Level 5-Increases attack speed by 52% and movement speed by 30%, also gives a cold attack for 10 seconds.
Cooling Wounds-Single Target
Cooldown:14 seconds.
Mana cost:110
Level 1-Heals for 85 life over 10 seconds.
Level 2-Heals for 150 life over 10 seconds.
Level 3-Heals for 215 life over 10 seconds.
Level 4-Heals for 280 life over 10 seconds.
Level 5-Heals for 345 life over 10 seconds.
Icy Winds-Passive
Level 1-Gives +2 agility and every 4 seconds there is a 10% chance nearby enemy will be hit for 50 cold damage. Fires off 1 ice shard that deals 4 damage every second at a random nearby enemy.
Level 2-Gives +4 agility and every 4 seconds 15% chance nearby enemy will be hit for 50 cold damage. Fires off 2 ice shards that deal 4 damage each every second at random nearby enemies.
Level 3-Gives +6 agility and every 4 seconds 20% chance nearby enemy will be hit for 50 cold damage. Fires off 3 ice shards that deal 4 damage each every second at random nearby enemies.
Level 4-Gives +8 agility and every 4 seconds 25% chance nearby enemy will be hit for 50 cold damage. Fires off 4 ice shards that deal 4 damage each every second at random nearby enemies.
Level 5-Gives +10 agility and every 4 seconds 30% chance nearby enemy will be hit for 50 cold damage. Fires off 5 ice shards that deal 4 damage each every second at random nearby enemies.
Winter Storm-Global
Cooldown:100 seconds.
Mana cost:225
Level 1-Calls down shards of ice that deal 30 damage, storm lasts 10 seconds. Enemies will move drastically slower.
Level 2-Calls down shards of ice that deal 45 damage, storm lasts 13 seconds. Enemies will move drastically slower.
Level 3-Calls down shards of ice that deal 60 damage, storm lasts 16 seconds. Enemies will move drastically slower. _________________
Anal Rape is still the price of failure. So remember sex can wait, masterbate.
Last edited by Fenris on Tue Sep 12, 2006 1:43 am; edited 4 times in total
I eventually want to replace Cooling Wounds, but with another support spell. Zul is suppose to be a jack of all trades good at chasing/disabling/pushing/support. So keep that in mind. _________________
Anal Rape is still the price of failure. So remember sex can wait, masterbate.
Effective Counter Measures
Zul's is really good at hunting a single enemy hero who is alone, therefor if he is about do your best to have at least 1 ally around, even if it is just a creep. For fighting Zul killing him off as fast as possible is best, it does not take long for him to recover from injuries. Ultis like Tira's and Deimos' that deal high damage and stun are best.
Don't underestimate Zul because he has no true offensive nukes, the majority of his move set revolves around chasing down a hero. If you believe there is a chance you might not win and will have to run, do not engage him because if you do run you will most likely die. _________________
Anal Rape is still the price of failure. So remember sex can wait, masterbate.
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